OlliOlli2™ developed and published by RollingMedia Limited. Roll7 is a trading name of RollingMedia Limited. One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy). Software subject to license (us./softwarelicense). Purchasing this content entitles you to both the PS4™ and “PS Vita” versions! There’s Five NEW worlds, 50 NEW Amateur and Pro Levels and 250 NEW Challenges to tear through, along with the return of the much loved Daily Grind, Spots Mode and RAD Mode. The hallowed ‘Tricktionary’ also expands with new specials including 540 Shove-its, Anti-Casper Flips and Darkslides. The joy of Manuals, Reverts, Revert Manuals and Grind Switching giving you more control and expression than ever before. Further, OlliOlli2’s combo system has been expanded. The sequel boasts all new Ramps and Epic Hills allowing for monster air and multi-route levels. The iconic skater is going all green-screen with a stunning new look, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations. See /bc for more details.ĭrop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult smash OlliOlli. Although this game is playable on PS5, some features available on PS4 may be absent. It’s tons of fun and so rewarding when you finally beat a level in just one combo.To play this game on PS5, your system may need to be updated to the latest system software. They improved it mechanically maybe in just a small way but it makes a huge difference in how the game flows. Review 6 (out of 7): OlliOlli 2: Welcome to Olliwood is a great sequel. These two modes are going to be added somewhere down the line with a patch. What I can not comment on is the Combo Rush mode and the local multiplayer. Again here as well as in every other mode you can compare how well you are doing with the online leaderboards, but that is almost a given these days. The other mode they added is the Spots mode in which you get small part of a level and you try to get as many points as possible on it in one combo. The Daily Grind returns, which picks a random level every day and you have one try to get the high score. You might be skating through Olliwood one time and the next time you are in a robot factory with toxic waste around. The art in the levels is also more varied and creative this time around. This means you have at least some freedom in what your Line is going to be. What I really appreciate about the level design is that now they also added multiple paths to some of the levels. And if you are done will all of those you can even unlock RAD mode which let’s you play all the levels in an ever harder version. These can range from beating a high score, to doing a specific trick combination. The game has 50 levels, each with 5 different challenges to beat. So if you are skilled at the game it’s totally possible to do the levels in the game in one big continuous combo.Ĭontent wise the game is also doing well. In the first game you were mostly trying to jump from rail to rail so your combo does not get broken up, but now you have ways to keep your combo going as long as you don’t fall down. Much like it happened in the Tony Hawk series. What those do is they expand the combo system quite a bit and make the whole game flow better. But they did not end there they also added Reverts, Revert Manuals and Grind Switching. So what does the sequel do differently? Well not unlike the transition from the first Tony Hawk game to the second they added Manuals. On top of that these perfectly executed moves will not make you lose speed. Meanwhile timing is very important as well, because if you do perfectly timed landings or hit the rail at the right moment it nets you bonus points. Unlike the Tony Hawk games you are basically given a Line and you try to do as many cool tricks on it as possible. You can also use the shoulder buttons to modify your tricks, to rotations and to change your stance. Otherwise it mostly just uses one other button, the X button to land a trick or to push yourself should you have lot speed. You do your Olli (duh!) and all your other tricks just by pressing the left stick in different directions, or doing specific motions like quarter circles. Not a lot of time for a sequel, so the question is: What does the sequel do that makes it a worthwhile purchase?įor those uninitiated,OlliOlli is a 2D, side scrolling skateboarding game. Just a little bit over a year later, the sequel to OlliOlli arrives with OlliOlli 2: Welcome to Olliwood.
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